The Business of Glass Painting

Here’s an article about working with clients which Stephen wrote a while back.

Various reasons for citing it here:

  1. It’s good.
  2. Lots of great comments.
  3. It was only sent to our subscribers.
  4. With so many newsletters out there, people sometimes wonder what they’re getting when they sign up to get  our newsletter.

So have a look here. I promise it’s worth your time.

Obsessive About Glass Painting

And that means other things must suffer

Yes, when you do a lot of one thing, other things must suffer

Unless …

Because we paint stained glass, what always happens is: designing and painting are the things we do a lot of, whereas a far smaller part of our time is involved with (a) cutting glass, or (b) assembling it in lead, soldering, cementing etc.

So let’s say we’ve got a three-month project whose design is finished: everything’s ready for us to start.

  • First up, we’ll cut glass for maybe two weeks.
  • Then, at the end, we’ll lead-up, cement and polish for maybe two weeks or three.

In between, it’s painting, painting, painting. Two months’ worth of painting (along with chasing new projects and preparing initial designs for later work).

Now painting’s great. Painting’s absolutely wonderful. But doing so much of it could easily make big problems for us elsewhere. The problems could be, our cutting and leading might suffer. Actually, this could easily happen.

And that’s why …

Exactly Who is the Design For? Or : “The Tale of a Terrible Mistake We nearly Made”

For ourselves (our egos)? Or for the client?

OK, so imagine you come up with a wonderful idea for your client, and now you also worked it up into a gorgeous full-sized – maybe even full-colour – design

And the last thing you (you, a designer, an artist, a maker, a glass painter, a student – or however you see yourself) will want to do with this wonderful design is … muck it up and kick the !>@?! out of it, right?

Yes, right. But also wrong. Because of course it all depends.

Goodness me, yes, it’s hard to “wreck” a design. But sometimes that’s what you just must do to show you understand what’s needed.